> Strong drawing, graphic design and conceptualization skills
> Skilled at 3D modeling, animation and motion graphics
> Detailed, efficient and energetic
> Organized with the ability to prioritize and multi-task
> Work closely with designers and developers to optimize the user experience
> Understand the technical aspects of art asset implementation
> Supervisory, leadership, and training experience
> Excellent craftsmanship and work ethic


Illustration, Graphic Design, 3D design, Motion Graphics, Interactive Multimedia, Instructional Design Visualizations, 3D Animation, User Interface, Audio/Video production and editing, Photography and photo editing. Current Security Clearance.

Video Game Assets including: 3D modeling, shader creation, UV mapping, lighting, rigging and animation, Real-Time modeling expert. Realistic or stylized animating models of people, animals, vehicles, mechanical devices, architecture, environments, terrains and effects. Skilled at manipulating, configuring and converting files. I have production experience using MS Office Suite, Adobe Creative Suite, HTML, Unity-3D, VBS2 and Unreal Engines. Specializing in 3D Studio Max with experience using AutoCAD, Alias and Maya.


Wing Commander 3, designed and modeled 3d spaceships and devices for the first ever interactive movie with multiple plot lines, from Electronic Arts/Origin Systems.

European Air War, Award winning WWII dog-fight flight simulator, modeled 3d vintage airframes and real time cockpit interiors for this critically acclaimed video game.

The Kick-X, Fun Equipment's flagship interactive sports inflatable. This was one of the first concept-to-market play structures that I designed. I developed the 3D model, manufactured the patterns and directed the assembly to completed the prototype in record time, implementing the techniques that I developed.


B.A. from the University of Texas



CACI - EMERGING TECHNOLOGIES GROUP · Maneuver Center of Excellence, Fort Benning, Georgia · 2011 to 2013
Developer of interactive 3D instructional software applications for U.S. Army under Army Learning Model 2015.
Title: Lead 3D Animator Collaborated with Army Instructors, Instructional Designers, and Programmers using the Unity-3D engine to produce downloadable Interactive Multimedia Instruction and App's for mobile devices. Conversion of Army training manuals, interactive equipment operations and functions, disassembly and assembly with animating 3D cutaway views. Created 3D objects, graphics, GUI's, splash screens and demo videos. Instituted a repository of highly efficient and versatile 3D models that can be re-used across platforms. Supervised two other Animators. Leadership training courses through CACI University.

Developer of interactive multimedia instructional software and marketing products for U.S. Military and other clients.
Title: Senior Multimedia Artist / Collaborated with Subject Matter Experts, Instructional Designers, and Programmers to illustrate, animate and update the graphical content of interactive courseware. Designed motion graphics and performed video editing for informational and marketing videos. Crafted brochures and other marketing graphics. My video game skills and experience gave General Dynamics Information Technology the edge in contracts that required interactive simulation training games, currently in use by the U.S Army. For my hard work and dedication, I was twice awarded a maximum merit raise while at GDIT.


FUN EQUIPMENT · San Antonio, Texas · 2006 to 2007
Manufacturer of custom inflatable play structures, obstacle courses, jump tents and marketing inflatables.
Title: 3D Designer / Art Director / Responsible for R&D of new inflatable technologies. Designed, modeled and created patterns for dozens of innovative interactive games and figures. Oversaw assembly and testing of all experimental and custom inflatable projects. Developed a method using 3D Studio Max to flatten my complex 3D design models into 2D patterns, providing the company with a much higher level of design excellence, catapulting them into competition with the best in the business. I completed Fun Equipment's flagship interactive football sports game, the Kick-X, in an unprecedented fast development cycle, using techniques that I developed.


CRITICAL MASS INTERACTIVE / KALISTO · Austin, Texas · 2004 and 2005
Video Game Artist / I worked on two different video game contracts (Sponge Bob and Ultima Online).

HASBRO INTERACTIVE (MICROPROSE) · Hunt Valley, Maryland · 1998 to 2002
Senior Artist / Projects: (Gunship, Civilization II, European Air War, Xcom Enforcer).

TOP DOG SOFTWARE · Austin, Texas · 1996 to 1998
Lead Artist / Projects: (Lunar Golf, Tensix, TNN Bass Fishing)

ELECTRONIC ARTS (ORIGIN SYSTEMS) · Austin, Texas · 1992 to 1996
Video Game Artist / Projects: (Wing Commander 3, Janes's AH64D Longbow, Jane's FA-18, Ultima 7, Savage Empire, Runes of Virtue, Metal Morph).

During my twelve years in the video game industry I worked for four different companies and my artwork is included in at least 17 video games. I played numerous roles in the production process. I designed, constructed and texture mapped 3-D characters, objects and environments using 3D Studio Max, PhotoShop and other development tools. I designed and created the graphics for user interface screens and animated effects. I collaborated closely with programmers to build map editors and game levels. I contributed designs, supervised other artists and distributed workload on some projects.


Bracken Sign Company · San Antonio, Texas
Graphic Design, manufacture and maintenance of commercial signs.

KXAN Channel 24 · Austin, Texas
Creation of digital graphics for televised 5 o'clock news.

Flashcards · Austin, Texas
Production of Graphics, Photography, Layout and Pre-Press for printing.

JonesKell Architects · San Antonio, Texas
Construction of architectural models and marketing displays.

San Antonio Museum Association · San Antonio, Texas
Installation and maintenance of exhibits at three area museums. Provided information and tours.